Farkle – A new Exciting Dice Recreation Intended for Older people as well as Youngsters

Farkle is really a fun and fast moving dice game. It is also very addictive. I am playing this game because the ’80’s, and am still teaching new people how exactly to play. It’s fun for both adults and children. I believe my 7 year old grandson may even like playing it a lot more than I do! I carry a set of dice in the glove compartment of my car, so that they are in the ready whenever I may need them. I also keep a collection at our cabin, for playing an instant game by lantern light.

THE OVERALL GAME of Farkle or 10,000


6 standard six sided dice, paper and pencil

Farkle is played by two or more players. In the case of this game, the more the merrier. Each player includes a turn at throwing the dice, one after the other. Each player’s turn results in a score, and the scores for each player accumulate to the winning total of 10,000. The first person who reaches 10,000, after each player has finished their last turn, wins the game.

To start the overall game, each player throws one die to see who goes first. The highest number starts the game.

Each player throws all six dice at the beginning of their turn.

One or more scoring dice must be reserve at the end of every throw, or the throw ends.

The player may either end their turn and bank the score accumulated up to now, or continue to throw the rest of the dice to try to improve their score.

If a player has scored with all six dice, they continue their turn with a fresh throw of most six dice, increasing the score they have accumulated in that turn.

A new player Farkles if none of the dice score in any given throw, and all points for that turn are lost. They do not lose the points already banked in writing from previous turns.

The dice are handed to another player in a clockwise rotation, once they finish their turn. The brand new player now begins their turn.

Each player, after the first, can choose either to begin their turn all six dice, or by throwing the dice remaining following the previous player has completed their turn. For instance, if a player banks three 5s for a score of 500, another player might want to roll the rest of the three dice. If they score with a minumum of one die, they score 500 plus whatever additional score they accumulate.


It is possible to score with single die or with a combination of dice.

Each 1 is worth 100 points.

Each 5 is worth 50 points.

Three 1’s are special. They’re worth 1000 points.

Three of a kind, except for 1’s, are worth 100 x their number. For Stone Dice , three 4’s are worth 400. Three 6’s are worth 600.

Four of a sort are worth the score 3 of a kind would have given, then doubled. For instance, three 6’s are worth 600, so times it by 2 for 1200 points.

Five of a sort are worth the score 4 of a sort would have given, then doubled. In the last example, 1200 will be multiplied by 2 for a total score of 2400.

3 Pair are worth 1500

Straight will probably be worth 3000 (all dice in one roll – 1,2,3,4,5,6)

In case a player throws 1-2-4-4-4-5, they score three 4’s (400), the single 1 (100), and the single 5 (50) for a total of 550. The dice that scored are set aside, leaving only one die left in play. The player can then take a chance and throw the rest of the die, or stop and score 550. If they do score with the single die, they add it to their score for that turn, and commence again rolling all six dice. Should they didn’t score with the single die, they Farkle and lose all points for that turn.

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